Winning R aces: Tieflings By Mike Mearls The secrets of Bael Turath are revealed, in the form of new feats for tief lings of all kinds. Power Pl ay: Martial Power By Ari Marmell New powers for all the martial classes focused on the use of skills.īy Logan Bonner New options for half ling wanderers. Schwalb Learn the secrets to building and playing one of the game’s most complex and fascinating leader classes.Ĭl ass Acts: Invoker By Ari Marmell New options for invokers, focused on tapping the power of a long-dead deity.
Warrior Forge Artificer By Rodney Thompson A new build for the artificer class is here! This is the first new build for the artificer since the release of the Eberron Player’s Guide. Sorcerer Essentials By Rob Heinsoo First unleashed in Player’s Handbook 2, get an inside look at building and playing a sorcerer, along with loads of new game support for the class. Performing the Pact By Jeff Morgenroth and Arnie Frank What if your warlock’s pact patron is more than just an afterthought on your character sheet? What if your warlock actually knew the name and goals of the entity who gave him or her this arcane power? Learn about these consequences, and several sample patrons, here!Ĭl ass Acts: Wizard By Mike Mearls New fey-themed powers for your wizard.Ĭl ass Acts: Rogue By Mike Mearls New powers for your duelist rogue.Ĭl ass Acts: Pal adins By Arthur Wright New options for paladins of the darker powers. The Foundling By Mike Resnick Fiction returns to Dragon, with a short story by the Hugo- and Nebula-award winning author! Schwab The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest feedback we’ve received since the class was first showcased last spring. Pl ayer’s Handbook 3 Debut: The Monk By Rob Heinsoo, Mike Mearls and Robert J.
A D ungeons & D rag ons ® Roleplaying Ga me Supplement