![modo 801 inches modo 801 inches](https://c8.alamy.com/comp/2CD9KFX/daily-colonist-1895-05-19-h-canoe-co-28-55-00-80-10-41-00-3h-00-36-00-2-00-3-00-40-00-full-stock-of-piddlestkkms-cashor-appioved-paper-131-solo-aont-lftcitlc-coast-po-box-803-the-lakeside-bouse-cowichan-lake-the-most-chakming-simmerresort-in-bc-excellent-fly-filing-boating-l-scenery-stapo-leaves-duncans-mondays-wednes-days-and-fridays-fare-for-roundtrip-3m-price-a-jaynes-proprietorsmyli-to-let-or-lease-tho-promises-no-83-tlovornment-stroot-nowoccupied-by-i-campboll-co-possessionor-21t-mav-ront-modorato-also-smallstoro-no-doj-govern-2CD9KFX.jpg)
If motion blur is enabled, then each frame pass will cover just part of the exposure. The random numbers used to generate fur are varied for each pass, so the resulting blended fur will look softer. The results of each pass are evenly blended to make up the final frame. If you specify frame 7 as your first frame with a step of 2, frames 7,9,11,13 and so on would be rendered.įrame Passes: The 'Frame Passes' option controls how many times a single frame is rendered (Not to be confused with ' Render Passes' which are entirely different). This function is relative to the Frame range. Essential for testing rendered sequences, rendering with a frame step of 2 (every other frame) would cut the overall render time in half, a frame step of 4 (every fourth frame) would cut the overall render time by three quarters and so on, while still giving a good idea of the final animated scene albeit at a lower frame rate. The top number specifies the first frame rendered, while the lower number specifies the last frame that will render.įrame Step: When rendering out animated sequences, the frame step value will skip the specified number of frames. Additionally, the current camera can be animated to switch to different views during a sequence or alternates selected for individual Render Passes.įrame Range: In animated scenes, the frame range specifies the sequence of frames that will render when you use the ' Render Animation' command. Once additional cameras have been added to a project the Render Camera popup can be used to select them. By default each new camera is assigned a numeric differentiator such as Camera(2), Camera(3) etc. These cameras, like any item in the mesh list, can be renamed by RMB-clicking and choosing Rename. While a basic MODO project begins with a single default camera, additional cameras may be added within the Item List by using the 'Add Item' button of the Items List and selecting 'Camera'. Render Camera: The 'Render Camera' popup option allows the user to select a specific camera from which the rendered image will be created. The ' Global illumination' tab allows users to adjust render settings specific to Global Illumination, a rendering technique that utilizes bounced light to produce incredibly realistic rendered images. The ' Settings' tab allows users to adjust render settings specific to rendering quality such as anti-aliasing. The 'Frame' tab allows users to adjust render settings specific to the rendered frame itself such as its dimensions.
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It is broken into three sub tabs of related settings. When the Render item is selected, its various attributes become available in the Properties viewport. The Render item can be thought of as a general container for global scene render settings. The 'Render' Item always occupies the top spot in the shader tree, this is no mistake considering its importance.